Advanced Players Guide | Spells | Alter Winds

Alter Winds

School: transmutation [] (air)
Domain:
Level: Arcanist: 1; Druid: 1; Elementalist Wizard: 1; Hunter: 1; Sorcerer: 1; Wizard: 1
Components: V, S
Casting time: 1 minute
Range: touch
Duration: 1 hour/level
Saving Throws: Will negates
Spell Resistance: yes
Area: immobile 10-ft.-radius emanation

Description: Increase/decrease strength of natural winds.

You subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around a point touched by you as the spell is cast. Within the area, natural (but not magical) wind effects are either increased or decreased by one step in intensity (Core Rulebook 439). The maximum wind force you can affect with this spell is based on your caster level, as shown on the table below. Alter winds has no effect on magical wind effects.

Caster Level

Caster LevelWind Force
1st–3rdLight
4th–9thModerate
10th–15thStrong
16th or higherSevere